September 23rd CS Update:

[Priority Mode ]
Updated the map selection process to give players more opportunities to play maps they've been practicing.
Map Selection Process: Team 1 selects one map. Team 2 selects two maps. Team 1 selects the final map.
One of the four maps will be randomly selected, and then the match will begin.
[ Rush ]
Rush is a fast-paced, queue-based 3v3 game mode.
Players must navigate through a series of battle arenas to reach the opponent's castle and win the match.
The battle arena for each match is randomly selected, ensuring no two matches are identical.
You win the round when you eliminate the enemy team (or when time runs out) while controlling the tower.
[ Gameplay ]
Players can now perform a silent reload by holding the reload button (at a slower speed).
Sniper scope aiming no longer produces sound.
Overall enhances visual clarity and improves the fidelity of bullet impact textures.
The ammo_grenade_limit_total setting will now also limit the total number of grenades a player is allowed to purchase in a round.
Chickens will now take damage from Zeus x27.
[ Settings ]
Crosshairs have been updated to be resolution-independent.
A new "Crosshair/Scope" tab has been added to the settings menu, featuring updated crosshair settings.
Added a new reticle style and updated the default reticle to "dynamic square," which better reflects weapon accuracy.
[ Engine ]
Update the engine code to the latest version of Source 2.
[ Map ]
Ancient fixed the holes in the world model of Long A Main Hall.
Adjusted door geometry and grenade collision inside Jaguar.
Cache has fixed some gaps around the Mid blue door and adjusted the collisions.
Mirage reinforced the scaffolding near the balcony on A bomb site.
Train blocked a one-pixel gap on the box at A site.
[ Miscellaneous ]
A feature to set "clan tags" has been added for players who are members of Steam Community groups.
You can adjust the clan tag in the player's profile.
Added support for C4 app stickers.
Starjunk 95, Industrial Sunset Memories music box is now available for purchase in standard and StatTrak versions through the STORE tab.
Halftime scoreboard data should now fully reflect the results of the previous round.
Fixed an exploit that allowed players to bypass kick bans.
Players can now adjust music volume based on game mode.
[ Workshop ]
Newly added "minimap_volume" entity, which enables custom minimap images when players are within this volume.
New "sky_camera_volume" and "sky_camera_volume_target" have been added, enabling custom skybox rendering at specific locations.
Added the "point_deathcam_bounds" entity, used to constrain the player's death camera.
Adds the "env_shake_volume" entity, which only allows camera shakes within a specified volume.
[ Script ]
Add CSRadarPoint entity.
Added CSObservablePoint entity.
Added AddTeamMoney API method.
Added the OnPlayerTeamChanged callback.
SetDialogVariableString now accepts localized strings.
Official Blog:
Rush Hour
Step on the gas and race full speed. Welcome to Rush, the new fast-paced 3v3 queue mode in CS2. Experience the push-pull tension as you advance through a randomly selected series of combat arenas, suppress your opponents, and secure the victory!
Make the most of your limited budget and precious time to achieve your objectives. Control the tower when the enemy team is eliminated or time runs out to win the round.

Push through a series of battling arenas, capture the enemy castles to win the match. The battling arenas are randomly selected each time you play, ensuring no two matches are identical.

Track your wins and compete for bragging rights on the Rush friends leaderboard!
Choose, choose, choose. We believe that if you spend a lot of time researching tactics on a particular map, you should have the opportunity to benefit from that investment. So today, we've changed the Premier map selection process—instead of banning maps until only one remains, each team now votes to select two maps. Once all four maps have been chosen, one map will be randomly selected, and the match will begin.

Visible Changes - Today's update also includes several experience optimizations, starting with the visibility of blood and bullet impacts. The blood is now more gory, and bullet impacts feel more impactful.


Also, team tags are back! Select one of your Steam groups for your player profile, and your team tag will appear next to your name wherever you play.
changes that are unseen (or unheard)
In today's update, there are some gameplay adjustments to add a touch of stealth to your in-game decisions. Now you can perform a silent reload by holding the reload key, but the trade-off is that silent reloading takes quite a long time. And for those who enjoy scoping in with their equipped sights, you'll now remain completely silent when unscoping, just as fate would have it.
A new music box has arrived in town, bringing the sounds of Starjunk 95. Experience the music from the galaxy's coolest radio station, now available!




